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Topology-controlled volume rendering
Gunther H. Weber, Lawrence Berkeley National Laboratory
Scott E. Dillard
Hamish Carr
Valerio Pascucci
Bernd Hamann

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ABSTRACT:

Topology provides a foundation for the development of mathematically sound tools for processing and exploration of scalar fields. Existing topology-based methods can be used to identify interesting features in volumetric data sets, to find seed sets for accelerated isosurface extraction, or to treat individual connected components as distinct entities for isosurfacing or interval volume rendering. We describe a framework for direct volume rendering based on segmenting a volume into regions of equivalent contour topology and applying separate transfer functions to each region. Each region corresponds to a branch of a hierarchical contour tree decomposition, and a separate transfer function can be defined for it. The novel contributions of our work are 1) a volume rendering framework and interface where a unique transfer function can be assigned to each subvolume corresponding to a branch of the contour tree, 2) a runtime method for adjusting data values to reflect contour tree simplifications, 3) an efficient way of mapping a spatial location into the contour tree to determine the applicable transfer function, and 4) an algorithm for hardware-accelerated direct volume rendering that visualizes the contour tree-based segmentation at interactive frame rates using graphics processing units (GPUs) that support loops and conditional branches in fragment programs.

SUGGESTED CITATION:
Gunther H. Weber, Scott E. Dillard, Hamish Carr, Valerio Pascucci, and Bernd Hamann, "Topology-controlled volume rendering" (2007). IEEE Transactions on Visualization and Computer Graphics. 13 (2), pp. 330-341. 10.1109/TVCG.2007.47. Postprint available free at: http://repositories.cdlib.org/postprints/2203

REQUIRED PUBLISHER STATEMENT:
©2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

 
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