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Topology-controlled volume rendering Gunther H. Weber, Lawrence Berkeley National Laboratory Scott E. Dillard Hamish Carr Valerio Pascucci Bernd Hamann
ABSTRACT: Topology provides a foundation for the development of
mathematically sound tools for processing and exploration of scalar fields.
Existing topology-based methods can be used to identify interesting
features in volumetric data sets, to find seed sets for accelerated
isosurface extraction, or to treat individual connected components as
distinct entities for isosurfacing or interval volume rendering. We
describe a framework for direct volume rendering based on segmenting a
volume into regions of equivalent contour topology and applying separate
transfer functions to each region. Each region corresponds to a branch of a
hierarchical contour tree decomposition, and a separate transfer function
can be defined for it. The novel contributions of our work are 1) a volume
rendering framework and interface where a unique transfer function can be
assigned to each subvolume corresponding to a branch of the contour tree,
2) a runtime method for adjusting data values to reflect contour tree
simplifications, 3) an efficient way of mapping a spatial location into the
contour tree to determine the applicable transfer function, and 4) an
algorithm for hardware-accelerated direct volume rendering that visualizes
the contour tree-based segmentation at interactive frame rates using
graphics processing units (GPUs) that support loops and conditional
branches in fragment programs.
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