|
Statistics Papers
Statistics Website
Policies
Search Statistics
Submit a Paper
Notify me of new papers
|
 |

Cloth Representation by Shape from Shading with Shading Primitives
Feng Han
Song-Chun Zhu, Department of Statistics, UCLA
ABSTRACT: Cloth is a complex visual pattern with flexible 3D shape and illumination variations. Computing the
3D shape of cloth from a single image is of great interest to both computer graphics and vision researches.
However, the acquisition of 3D cloth shape by Shape from Shading (SFS) is still a challenge. In this paper, we
present a two-layer generative model for representing both the 2D cloth image and the 3D cloth surface. The
first layer represents all the folds on cloth, which are called “shading primitives” in [1], and thus captures the
overall “skeleton structures” of cloth. We learn a number of typical 3D fold primitives using some training
images obtained through photometric stereo. The 3D fold primitives yield a dictionary of 2D shading
primitives for cloth images. The second layer represents non-fold parts with very smooth (often flat) surface
or shading, which interpolates the primitives in the first layer with a smoothness prior like conventional
SFS. Then we present an algorithm called “cloth sketching” to find all the shading primitives on cloth image
and simultaneously recover their 3D shape by fitting to the 3D fold primitives. Our sketch representation
can be viewed as a 2-layer Markov random field (MRF), and it introduces some prior knowledge on the folds
and has lower dimension and is more robust than the traditional shape-from-shading representation which
assumes a MRF model on pixels. We show a number of experiments with satisfactory results in comparison
to previous work.
SUGGESTED CITATION: Feng Han and Song-Chun Zhu,
"Cloth Representation by Shape from Shading with Shading Primitives"
(April 1, 2005).
Department of Statistics, UCLA.
Department of Statistics Papers.
Paper 2005040101.
http://repositories.cdlib.org/uclastat/papers/2005040101
|